Boosted Poker
Power-Ups Guide
Power-ups are private cards that give you special abilities during a hand. You draw one at the start of every hand (max 5 in hand), and play them on your turn instead of — or in addition to — a normal action.
How Power-Ups Work
- You draw 1 power-up at the start of each hand.
- You can hold up to 5 power-ups at once.
- They're private — opponents see how many you have, not which ones.
- Played on your turn, most power-ups don't count as your action — you can still fold, check, call, or raise after.
The Full List
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Peek
Secretly preview the next community card.
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Swap
Replace a random hole card with the top card from the deck.
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Snitch
Select an opponent. One of their hole cards is randomly revealed to you only.
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Weaken
Select an opponent. Decrease a random one of their hole cards by 1 rank (2 wraps to Ace).
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Boost
Increase a random one of your hole cards by 1 rank (Ace wraps to 2).
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Suit Swap
Select one of your hole cards to change to a different random suit.
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Mulligan
Discard all of your hole cards and draw new ones from the deck.
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Freeze
Select an opponent. They can't play any power-ups for the rest of this hand.
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Reshuffle
Reshuffle the remaining deck.
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Mirror
Choose an opponent, then pick one of your cards to replace. A random card from that opponent is copied into your hand.
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Detective
Select an opponent. Examines only their 2 hole cards (ignores the community board): are the two cards a pair, the same suit, both, or neither?
Tips
- Peek is the most versatile — it tells you whether to stay in the hand or fold cheaply.
- Save Freeze for an opponent who's clearly holding strong power-ups.
- Mirror on a player who goes all-in: you get a card from their strong hand.
- Suit Swap and Boost pair well with the Four-Card Flush and Open Hand modifiers.